Web Toolbar by Wibiya Resident Evil: Revelations Review - Nintendo Friend Codes News Blog
The Resident Evil series, named ‘Biohazard’ in Japan, is a classic of modern console gaming. Originally released on Sony’s first Playstation console, Resident Evil saw gaming delve into a genre that was previously unheard of: survival horror. But long gone now are the days of spooky mansions being the primary habitat for zombies. This time the series places the player in a variety of enemy-filled situations, the most significant of which is the Queen Zenobia, a sprawling cruise ship that just happens to be, yep you guessed it, a host to a horde of zombie-like creatures known only as B.O.Ws (malformed creatures that are capable of taking multiple ammo clips).

And while the series definitely has its roots set in survival horror, the previous title before Revelations, RE5, focussed more upon the action element of the game. And even though some action-heavy areas are present in Revelations, luckily this is minimised to only certain sections in Resident Evil: Revelations while the main component of gameplay is distinctly similar to that of the gaming masterpiece, Resident Evil 4.

As with most games in the Resident Evil series the story is fairly bland and cliché, and often cheesy at times; artificial island city (Teragrigia or ‘Grey Earth’) is created, city collapses and descends into a dystopia, evil organisation appears to create biological weapons to take over the Earth. Although the story is rather simple as expected from a series that places combat as its main strength, this is made up by some memorable characters and voice acting that is far better than the cringeworthy seen in the original Resident Evil. Characters are developed quite well not necessarily through story and cutscenes, but as you play you and your partner often converse and exchange smalltalk which is a nice addition.

But Resident Evil isn’t about story or character development, because it’s all in the combat! As expected, Resident Evil: Revelations pulls off the combat part of the game near flawlessly; making every bullet fired an enjoyable moment. Weapons are varied as the game progresses even if you are stuck with the typical weak handgun for the first few hours of gameplay. Enemies are varied and take many bullets before dropping to the ground, meaning that every bullet is a precious resource and should under no circumstances be wasted purely for the lulz. But as much as the eerie, dark corridors and spacious halls of the Queen Zenobia are a pleasure to play through, Revelations does itself harm by including lacklustre attempts at action sequences through various missions set in other locations containing Chris Redfield. These tend to be tedious, repetitive and really somewhat of a disappointment in comparison to the unnerving setting of the Queen Zenobia.

Rarely would a triple-A FPS/TPS find its way to a portable console, not only because of graphical limitations but due to issues with controls. Nintendo promptly solved this problem through use of the Circle Pad Pro which can be purchased in addition to the game and allows for a more fluid style of gameplay. The two slide pads work perfectly as analogue sticks, allowing you to control your character as you would using a standard console controller. The Circle Pad Pro is optional however, and the player has the alternative of choosing standard controls. Even though using an additional circle pad isn’t necessary, without it you lose the ability to completely control the camera, which drains slightly from the gameplay and makes some situations during combat much harder.

One aspect of Revelations that should definitely be appreciated is the beautiful graphics, without a doubt the best seen on the 3DS to date. Capcom have really pushed the console to its limits and have expertly utilised the console’s 3D capabilities to its full extent. Character models are extremely detailed, every fluid movement of your character is a joy to watch (especially when playing as Jill might I add) as well as the slow and daunting movement of the enemy. Environments are spectacular, whether it is the vast and snowy mountains of an undisclosed location in Europe, the sprawling sea as the Zenobia is tossed around during a Thunderstorm or the ominous foggy dining room nestled in the depths of the ship. By far the most impressive graphical aspect is the use of lighting, which is essential in a survival-horror genre; pale orange glows in rooms and hallways, sterile dimly lit grey walls of the Zenobia, it’s some of the best lighting ever seen in videogaming.

Much like any horror game, sound is definitely an important part in influencing the overall atmosphere of the game, and Revelations does this perfectly. When wearing headphones almost every terrifying sound-effect can be heard perfectly: the groaning of the B.O.Ws through the door to the next room, the creaking of the Zenobia, the sharp sound of gunshots. Not only is the sound in Revelations spectacular, but the game carries with it a memorable soundtrack of orchestral pieces, chilling music and some more intense music for those trivial action sequences.

For fans of single player there is of course the story mode, and in terms of co-op an additional ‘Raid Mode’ can be unlocked in which 1-2 players progress through a set area of enemies to achieve best times and scores. This in itself is extremely enjoyable and is a fine replacement for the lack of Mercenaries mode.

Whether or not you’re a fan of the Resident Evil series, you should definitely be able to enjoy the variation that Revelations brings. A chilling and atmospheric story mode in addition to a quick and fun co-op Raid Mode means Revelations definitely sets a very high bar for any future shooting games on the 3DS.

Visuals: 10/10 (Some of the best handheld graphics to grace any portable console)

Sound: 9/10 (Clear and atmospheric noises will have you jumping your of your seat in fear at times. Yes, that did happen to me at one point.)

Gameplay: 8/10 (Core gameplay of the survival-horror missions is almost perfect and Raid Mode is an excellent addition, but unfortunately the bland action sequences let the gameplay down.)

Completion Length: 8/10 (Completion length of the story should take 9-13 hours depending on your style of gameplay. There is some replay value for completionists that feel the need to unlock every single achievement, but otherwise there’s always Raid Mode to keep you coming back.)

Overall Score: 87%



04/30/2012 04:21

Your resident evil game is interested one all not only for the video game players.


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